Sound Worlds — Electronic Music in Film, Games and Theatre

Film, games, and theat­re bring sound, music, and noi­se tog­e­ther with images, move­ment, and play. Elec­tro­nic sounds struc­tu­re sce­nes and game­play, shape per­cep­ti­on and mood, and open up ima­gi­na­ry worlds.

In Klang­wel­ten Par­ti­ci­pan­ts explo­re the­se con­nec­tions through lis­tening and hands-on expe­ri­men­ta­ti­on. They work with elec­tro­nic instru­ments, music-making apps, sound-making devices, and recor­dings of their own voices; deve­lop their own sonic ide­as; and crea­te audio­vi­su­al sce­nes using music and sound.

On the topic of Game Sound we regu­lar­ly run sound trails whe­re par­ti­ci­pan­ts can explo­re the sound worlds and pro­duc­tion tech­ni­ques of 8-bit music and game sound design at a ran­ge of inter­ac­ti­ve stations.

In Sket­ches & Scrat­ches — Sto­rytel­ling with Sound, par­ti­ci­pan­ts deve­lop short sce­nes using acting, move­ment, and live-gene­ra­ted sound, dra­wing on silent film, slap­stick, and impro­vi­sed theat­re. Sound design lar­ge­ly takes the place of dia­lo­gue: sound and word­less per­for­mance tell the sto­ry. Using music-making apps, sound boxes, micro­pho­nes, cas­set­te recor­ders, and other sound-making tools, they crea­te an audio­vi­su­al sound theatre.