Sound Worlds – Electronic Music in Film and Games

Film and games open up audio­vi­su­al and playful spaces in which sound, music, voice, and noi­se shape per­cep­ti­on, atmo­sphe­re, and move­ment. Elec­tro­nic sounds play a par­ti­cu­lar role here: they struc­tu­re sce­nes and game­play situa­tions, open up ima­gi­na­ry worlds, and make it pos­si­ble to expe­ri­ence how clo­se­ly lis­tening, see­ing, and play­ing are connected.

At the cent­re are con­cepts in which his­to­ri­cal, aes­the­tic, and prac­ti­cal approa­ches to film music, game music, and sound design come tog­e­ther. This may include retro gam­ing and 8-bit sound design, as well as the rela­ti­onship bet­ween image, sound, and inter­ac­tion, leit­mo­tifs, sound design and voice, or the deve­lo­p­ment of ori­gi­nal sonic approa­ches for audio­vi­su­al and inter­ac­ti­ve formats.

Depen­ding on the con­text and for­mat, dif­fe­rent empha­ses can be set — from the histo­ry of elec­tro­nic sound worlds in film and games to Foley, cha­rac­ter voice design, and sound effects, as well as the prac­ti­cal rea­li­sa­ti­on of ori­gi­nal film music and sound design pro­jects using digi­tal tools and instruments.