Sound Worlds – Electronic Music in Film and Games
Film and games open up audiovisual and playful spaces in which sound, music, voice, and noise shape perception, atmosphere, and movement. Electronic sounds play a particular role here: they structure scenes and gameplay situations, open up imaginary worlds, and make it possible to experience how closely listening, seeing, and playing are connected.
At the centre are concepts in which historical, aesthetic, and practical approaches to film music, game music, and sound design come together. This may include retro gaming and 8-bit sound design, as well as the relationship between image, sound, and interaction, leitmotifs, sound design and voice, or the development of original sonic approaches for audiovisual and interactive formats.
Depending on the context and format, different emphases can be set — from the history of electronic sound worlds in film and games to Foley, character voice design, and sound effects, as well as the practical realisation of original film music and sound design projects using digital tools and instruments.